Victory!(A20)3:21:13Score: 3146
0F

Lose your starting Relic Obtain a random boss Relic
Relics obtained:
Runic Pyramid

1F
Cultist (4 turns)

Picked:
Sunder
SunderNot picked:
Ball Lightning
Go for the Eyes
Ball Lightning
Go for the EyesPotions obtained:
Flex Potion
Flex Potion2F
Louse (3 turns)


Picked:
Aggregate
AggregateNot picked:
Recycle
Melter
Recycle
Melter3F
Jaw Worm (4 turns)

Picked:
FTL
FTLNot picked:
Scrape
Cold Snap
Scrape
Cold Snap4F
Fungi Beast (2 turns)


Picked:
Beam Cell
Beam CellNot picked:
Glacier
Equilibrium
Glacier
EquilibriumPotions obtained:
Skill Potion
Skill Potion5F
Golden Shrine

Choice: [Pray] Gain 50 Gold.
6F
Smith

Cards upgraded:
Sunder+
Sunder+7F
Exordium Wildlife (3 turns)


Picked:
Darkness
DarknessNot picked:
Recursion
Bullseye
Recursion
Bullseye8F
Sentries (4 turns)



Picked:
Steam Barrier
Steam BarrierNot picked:
Beam Cell
Ball Lightning
Beam Cell
Ball LightningRelics obtained:
Unceasing Top

Potions obtained:
Flex Potion
Flex Potion9F

Relics obtained:
Anchor

10F
Lagavulin (5 turns)

Picked:
Chill
ChillNot picked:
Blizzard
Fusion
Blizzard
FusionRelics obtained:
Pen Nib

Potions obtained:
Weak Potion
Weak Potion11F

Cards purchased:
Static Discharge
Coolheaded
Hologram
Static Discharge
Coolheaded
HologramCards removed:
Strike
Strike12F
Smith

Cards upgraded:
Static Discharge+
Static Discharge+13F
Swarm of Slimes (4 turns)





Picked:
Fusion
FusionNot picked:
Claw
Ball Lightning
Claw
Ball LightningPotions obtained:
Focus Potion
Focus Potion14F

15F
Smith

Cards upgraded:
Coolheaded+
Coolheaded+16F
29 / 71 (-10)164 (+74)-10Hexaghost (9 turns)

Picked:
Seek
SeekNot picked:
Rainbow
Hyperbeam
Rainbow
Hyperbeam17F
61 / 71 (+32)164
Picked:
Slaver's Collar

Not picked:
Tiny House
Sacred Bark







