Act 1
Floor 1
Small Slimes (2 turns)


Cold Snap
Claw
Steam Barrier
Distilled ChaosFloor 4
Jaw Worm (3 turns)

Defragment
Sweeping Beam
Ball LightningFloor 6
Sentries (5 turns)



Equilibrium
Coolheaded
Aggregate
Fairy in a BottleFloor 8
Lagavulin (6 turns)

Double Energy
Cold Snap
Rainbow
Floor 11
Cultist (3 turns)

Claw
Darkness
Barrage
Claw
Darkness
BarrageFloor 12
Swarm of Slimes (2 turns)





Static Discharge
Rebound
Chill
Essence of SteelFloor 14
Sentries (6 turns)



Beam Cell
Go for the Eyes
Compile Driver
Floor 16
The Guardian (9 turns)

Seek
Thunder Strike
Rainbow
Speed PotionAct 2
Floor 18
Spheric Guardian (5 turns)

Capacitor+
Beam Cell
HologramFloor 19
Shelled Parasite (4 turns)

TURBO
Skim
StackFloor 21
Masked Bandits Gang (2 turns)




Floor 24
Gremlin Leader (6 turns)



Sunder
Steam Barrier
White Noise
Floor 27
Taskmaster (4 turns)



Doom and Gloom+
Steam Barrier
Leap
Floor 28
Triple Cultists (3 turns)



Beam Cell+
Thunder Strike
BarrageFloor 30
Centurion and Mystic (5 turns)


Equilibrium
Go for the Eyes
SunderFloor 31
Gremlin Leader (5 turns)



Defragment+
Hello World+
Equilibrium
Floor 33
Bronze Automaton (9 turns)

Echo Form+
Amplify
RebootAct 3
Floor 35
Three Shapes (1 turns)



Sunder
Rebound
Compile Driver+Floor 36
Orb Walker (3 turns)

Cold Snap
Charge Battery
Genetic AlgorithmFloor 38
Writhing Mass (5 turns)

Doom and Gloom
Beam Cell
Steam Barrier+
Doom and Gloom
Beam Cell
Steam Barrier+Floor 40
Nemesis (7 turns)

Bullseye
Charge Battery
Capacitor+
Floor 42
Jaw Worm Horde (3 turns)



Go for the Eyes+
Sunder
Hello World+Floor 44
Giant Head (8 turns)

Compile Driver+
Rebound
Leap
Floor 48
Nemesis (7 turns)

Echo Form+
Reprogram
Chill
Floor 50
Donu and Deca (9 turns)


Floor 51
Awakened One (3 turns)
