Act 1
Floor 1
Cultist (1 turns)

Glacier
Chill
Charge Battery
Strength PotionFloor 6
Gremlin Nob (1 turns)

Ball Lightning
Beam Cell
Barrage
Floor 8
Sentries (1 turns)



Melter
TURBO
Leap
Floor 10
Louse (2 turns)


Loop
Boot Sequence
SunderFloor 12
Jaw Worm (3 turns)

Sweeping Beam
Stack
Darkness
Focus PotionFloor 16
The Guardian (9 turns)

Electrodynamics
Meteor Strike
Biased Cognition
Power PotionAct 2
Floor 18
Spheric Guardian (3 turns)

Compile Driver+
Streamline
Beam Cell+
Entropic BrewFloor 20
Masked Bandits Gang (3 turns)



Doom and Gloom
Go for the Eyes
Sweeping Beam
Floor 22
Three Byrds (3 turns)



Rebound+
Leap
Bullseye
Rebound+
Leap
BullseyeFloor 23
Taskmaster (4 turns)



Fission
Go for the Eyes+
Hyperbeam+
Floor 25
Book of Stabbing (4 turns)

Consume
Rip and Tear+
Recursion
Floor 27
Centurion and Mystic (3 turns)


Charge Battery
Darkness
Rebound+
Duplication PotionFloor 29
Triple Cultists (3 turns)



Cold Snap+
Beam Cell+
RecursionFloor 30
Snecko (4 turns)

Hologram
Charge Battery
Force FieldFloor 31
Sentry and Spheric Guardian (3 turns)


Force Field
Sunder+
TempestFloor 33
Bronze Automaton (10 turns)

Act 3
Floor 35
Darkling (2 turns)



Glacier+
Sweeping Beam+
HologramFloor 36
Orb Walker (4 turns)

Go for the Eyes+
Rebound+
Streamline+
Attack PotionFloor 38
Spheric Guardian with Shapes (1 turns)



Compile Driver+
Go for the Eyes+
Sweeping Beam+Floor 41
Reptomancer (5 turns)



Biased Cognition
Steam Barrier
Doom and Gloom+
Floor 45
Giant Head (9 turns)

Steam Barrier+
Ball Lightning+
Boot Sequence+
Dexterity PotionFloor 46
Jaw Worm Horde (3 turns)



Hologram
Glacier
Barrage+
Regen PotionFloor 47
Reptomancer (5 turns)



Sweeping Beam+
Hello World
Steam Barrier+
Swift PotionFloor 50
Donu and Deca (8 turns)


Floor 51
Time Eater (17 turns)

Act 4
Floor 55
Shield and Spear (5 turns)


Coolheaded
Hello World
Equilibrium
Floor 56
Corrupt Heart (2 turns)
