Act 1
Floor 1
Cultist (1 turns)

Cold Snap
Rebound
Charge BatteryFloor 3
Jaw Worm (1 turns)

Hologram
Skim
Heatsinks
Fruit JuiceFloor 6
Sentries (1 turns)



Glacier
Recursion
Compile Driver
Fear PotionFloor 8
Gremlin Nob (4 turns)

Barrage
Aggregate
Skim
Floor 10
Sentries (9 turns)



Boot Sequence
Double Energy
Go for the Eyes
Floor 14
Louse (2 turns)


Glacier
Rip and Tear
StackFloor 16
Hexaghost (12 turns)

Biased Cognition
Multi-Cast
Echo Form
Fairy in a BottleAct 2
Floor 18
City Muggers (5 turns)


Go for the Eyes+
Beam Cell
StreamlineFloor 19
Shelled Parasite (7 turns)

Capacitor
Rebound
MelterFloor 20
Centurion and Mystic (10 turns)


Go for the Eyes
All for One
Hologram
Power PotionFloor 22
Sentry and Spheric Guardian (10 turns)


Chaos+
Steam Barrier
LeapFloor 24
Book of Stabbing (7 turns)

Creative AI
Sweeping Beam
Storm+
Fairy in a BottleFloor 27
Gremlin Leader (9 turns)



Beam Cell
Glacier+
Aggregate
Beam Cell
Glacier+
Aggregate
Floor 28
Snecko (7 turns)

Self Repair
Compile Driver
TempestFloor 29
Book of Stabbing (7 turns)

Reboot
Coolheaded
Charge Battery
Floor 31
Chosen Flock (7 turns)


Heatsinks
Beam Cell
ChillFloor 33
The Champ (13 turns)

Multi-Cast
Rainbow
Creative AIAct 3
Floor 35
Three Shapes (5 turns)



Chill
Static Discharge
StackFloor 36
Orb Walker (5 turns)

Hologram
Go for the Eyes
StormFloor 37
Spheric Guardian with Shapes (8 turns)



Capacitor
Ball Lightning
ChaosFloor 41
Reptomancer (6 turns)



Capacitor
Cold Snap
Streamline+
Floor 44
The Maw (8 turns)

Cold Snap+
Stack+
StreamlineFloor 45
Double Orb Walkers (6 turns)


Blizzard
Coolheaded
Streamline
Floor 46
Giant Head (11 turns)

Streamline+
Aggregate
Charge Battery
Floor 48
Writhing Mass (27 turns)

Amplify
Claw
Compile Driver
Ancient PotionFloor 50
Time Eater (17 turns)

Floor 51
Awakened One (5 turns)
